Attack Boost is generally a good idea for most of those unique knights that get thrown into your party throughout the game. Generally, weapons give great passive benefits, and doubling up on them improves a unit greatly.Īttack Boost and Arcane Boost have their uses on physical and magic characters, respectively. Dual Wield tends to be the absolute top tier for this spot, not only on physical characters who you want to be able to attack twice, but also on mages so they can equip two MA-boosting rods. You don’t see Equip Bag being used very often. There are lots of options here, but again, some generally get more play than others. Of all of these, Blade Grasp is probably the best overall, even though it got nerfed in WotL. First Strike preempts physical attacks and cancels them out, which usually results in murdering an enemy that’s trying to attack you - the only problem is, it doesn’t work on any named abilities, which includes the standard attacks from monsters. Reflex doubles your dodges, so paired with a shield or a mantle accessory, you also achieve near-invincible dodge rates. Blade Grasp makes your avoidance equal your bravery except against ranged attacks - in other words, if you have 97 bravery, as you should, almost every attack is going to have a 3% chance to hit. The 4 abilities you want to look at for most characters are First Strike, Counter, Blade Grasp and Reflex.Ĭounter, which counters with a standard attack, is what you’re going to probably put on most characters. There are basically 4 Reaction Abilities that are any good and everything else is only situationally better, or generally useless. Those are probably the most useful secondary movesets overall. Item tends to be great on a character or two, Knight is pretty much necessary on at least one character to break enemies with. The Squire skillset is also incredibly useful because of the Accumulate/Focus skill. Likewise, the Samurai skillset is incredible on any character. The Monk skillset goes well on just about every physical class, because the revive is so useful. However, in general, there are some skillsets that are more useful and versatile than others. Obviously you’re going to want to pick something that complements your primary class’s skillset. This handy guide should help you select the best abilities/skills for each ability slot in FFT. In Final Fantasy Tactics (FFT), you get 5 ability slots to customize for each character, so you’re going to want to pick the best abilities/skills for each slot.
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